![]() Refer to the Modding Gauntlet UIs Without C# page for information on how to mod Gauntlet UIs without using any C#.Refer to the Basic C# Mod page for an example of how to set up, build and run code in Bannerlord.Refer to the Folder Structure page for additional information on what additional directories to add depending on the intended content of your mod.You can see an example here or find the full documentation here ![]() Create a SubModule.xml file in your new folder.Create a new folder in the Modules directory in your game files, the name of the folder must be the name of your SubModule.In Bannerlord an individual mod is called a Module and the only required part is the SubModule folder itself and a SubModule.xml file which informs the launcher of your mod. The module-based modding system makes modding in Bannerlord much easier than past games in the series and allows for much more complexity in your mods. This includes scenes, items, cultures, characters, Gauntlet UIs, and many more. There are several aspects of the game you can mod without C#. Microsoft Visual Studio (opens new window) (not required for basic mods)Īny text editor will suffice, but one of these is recommended.and Fire (Game of Thrones) modification server for Mount&Blade Warband/Bannerlord. Before proceeding, it is important to have a good understanding of the SubModule.xml file, as this file tells the game what it should be loading when your mod is selected. A World of Ice and Fire 4.1 Gameplay Lets Play Part 4 (Warband Mod).
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